Particular_An Experimental Dystopia on the Spatiality of the city


The project presents a dystopian reality as a tool for analysing the city. We focus on the scope of its spatiality, dividing it into three natures: the homogeneous, the singular and the ephemeral.

All of them can be found in the present cities, combining in different ways, giving rise to different urban configurations. We see examples where the homogeneous character predominates, a constant hatch that makes of space an infinite continium, as in the area of the expansion in Barcelona. Other configurations are full of unique elements, each with an outstanding individuality, such as the Ciudad Universitaria of Madrid. As a conglomerate between both natures, the ephemeral occupies the gaps of the city, being in some areas the main articulating element, as in the Plaza de Sol, where the meaning of the zone varies according to the present activity.

With this disaggregation in three natures the project intends to reject the evolution of the city towards the Generic, giving to each area an own identity through the Particular.


Who influences you graphically?

I have been studying architecture for 6 years, I can say that one of my major influences has been the work of other students. In addition to this I frequently browse through a variety of material in search for constant stimuli, being these from books, magazine, media as animation and film amongst others.

What defines the method of representation through which you choose to draw a project?

It’s interesting to see how the representation of a project starts and how it really finishes. In some projects or competitions, it may be easier because you know who is going to be viewing the images and thus one has to aim for clarity and simplicy. On the other hand, when considering my final thesis “Particular”, the representation of the project is itself part of the investigation, as important as the process and as the bibliography or the model. A factor in continuous evolution.

What is your take on the axonometric projection? 

In my opinion, it’s a great way to show a project. It’s clear and it allows one to make an ordered presentation of the idea. However, it’s also important to bear in mind that it shows a finished, or part of an artefact. When wanting to show features as the general organisation or the program of the project I believe that the plan is far more appropriate and direct.

What is your take on colour? 

I find it interesting mainly because it allows one to add a ‘personal’ layer to the project. In this sense, my position of the monochromatic allows me to use colour to highlight aspects which I am keen on highlighting. For example, in “Particular” the colour appears in the final part of the conclusion, but the three main parts are black and white to establish a comparison with no distractions.

How does the three-dimensional model sit in relation the other images produced? 

Most of the time, I think that the model is used as “a type of axonometric” that is more revealing in addition to allowing for a certain level of physical interaction. But those are just a few points which consider the models as a tool. Nonetheless, what I find really useful is to use the model as within the development of the project, that’s why the model should speak the same language of the images.

How have your experiences at home and abroad shaped how you operate as an architect and designer?

Of course, everything you are in contact with improves your imaginary, your “box of references” and gives you different ways to approach a project. I have been working in Spain and London and it is easy to see all the differences, not only in the language of representation, but also in the way one starts thinking of a project or adding variables to a process.

From the medium of the drawing to the book to the physical model and video- is there any which one you prefer? and why?

As previously mentioned I personally enjoy working through models not only as method of representation, but also as tool to develop the project. With this is mind it is not always easy to make a final model for all projects so, in this event the 3d model, in terms of representation, take the role of the physical model. Revealed through axonometric, as perspective, being part of a video or using Augmented Reality as a technology that really allows you to interact with the project.


Alberto studied architecture at the Technic Superior School of Architecture of Madrid, where he completed his degree in 2016 and then did his Master’s degree presenting a final master Thesis called “Particular”, a theoretical work which reflects upon the spatiality of the city.

During these six years he had the opportunity to embark on various adventures which include: a collaboration scholarship in the cultural landscape research group at the university, workshops in Madrid, Vietnam and Venice and the greatest of all was the opportunity to meet students from all over the world and learn from other ways to approach a research.

Alberto’s interests lie within different fields of architecture, both conceptual and theoretical as well as technical. He is also engaged within the realm of urbanism, taking part as assistant for the experts in the Urban Lab Rethinking Lloret de Mar 2030, organized by Habitat Professionals Forum.

Throughout his studies he has also worked in  a variety of architecture studio which include; in Spain, Bernalte y León or Muka arquitectura and abroad, working in London for Zaha Hadid Architects and David Chipperfield Architects.  At the moments he is working at RCR architects after getting an Arquia Foundation Schoolarship.