This years’ 7-day workshop had a theme – GAME – in which the participants had to incorporate new ways of studying and exploring the village and adding new meaning to the architectural research. The research had to involve the five different characteristics of the GAME: (1) RULES, (2) ELEMENTS, (3) STRATEGY, (4) CHANCE, and (5) FIELD. The sense of the game makes us think in a new dimension which has a feeling of looseness and, also, a bit of fun, while also investigating new ways of progressing through it.
In order to investigate this new type of research, the mountain village of Lazaropole was our starting point. It is a village in which the old and the new prosper, while still visually defining their era of construction. The buildings are of similar shape and size, yet none is identical. In every single square meter the differences are clear and offer a characteristic element in which the GAME might progress.
As a group we saw that the houses in our location were positioned in a specific way and we took that as a leading line in our research. In order to evolve the built environment in a game we interpreted the actual houses, paths and entrances as ‘ELEMENTS’ and the way they were positioned as a ‘RULE’, the location was the ‘PLAYING FIELD’, the villagers’ way of building as ‘STRATEGY’ and finally the landscape as ‘CHANCE’.
The whole idea of the game is based on how the built environment works, how in different places different rules must be applied – in our case this game corresponds to the rules in Lazaropole, how the buildings can and must form social spaces based on the needs of the actors and the given characteristics of the site, and how the actors role as a builder can change in order to get the benefit for his creation.
The finished project is a board game which includes the previously described characteristics of the GAME with a minimalistic approach in order to be incorporated in a wider area of the built environment and also, to make it understandable to the actual people who make the space a living thing.