Diorama(n)tic is a responsive landscape that produces an immersive space directly related to the dwellers sensorial input.
Here, the immersiveness is materialized as a spatial enclosure created by three interrelated parts (1) landscape, (2) sensors, (3) actuators.
1-The landscape is neither natural, nor artificial, but instead is somewhere between an animal and an inanimate object. Shaped around multiple postures it’s skin varies between smooth and bumpy regions while also being populated with flowers and hairs.
2-The emotional state of the user is read through three inputs that are synthesized to determine different levels of arousal and valence (i.e. mood). The measuring of heart rate, sweat levels, and facial expressions read and computed in stimulating the landscape’s response.
3-Through the sensorial data (the emotional state of the user), the landscape reacts, ejecting a quantity of fog and changing lighting color depending on what it’s detected.
Through this loop, the project speculates on a relationship between human and architecture as both object and space, allowing the influence of each other’s presence to never be fully resolved, but instead constantly mediated and negotiated.