The project approaches representation as an autonomous architectural entity, questioning what architectural design becomes when it serves only the reality of representation. At its core, it explores space through the potentials of the virtual — the very medium of representation. It envisions representation as a space where architecture itself dreams. Rather than imagining inhabitable spaces, it seeks ways to produce critical constructs — structures not meant to materialize or be experienced from within, but to reveal something perceptible only from the outside. The project proposes dreaming as a design methodology, structuring the design process into three phases — Site, Space-Making, and Construction — each reinterpreted through the framework of dreaming: Deep Sleep, Lucid Dreaming, and Dream Interpretation. The first design experiment in this methodology merges studio briefs from various architecture schools into a composite brief, generating speculative worlds. Like a digital network where data points collide, layering briefs and integrating open-source 3D models create unexpected encounters, disrupting familiar spatial constructs and opening new ruptures. As a key outcome, the traditional façade-driven perspective is reversed. Instead of a formally autonomous object, architecture dissolves into its surroundings, becoming a fluid, boundless space.